return ectileEntityid
def Get_PlayerItemPos(self, idd):
"""返回背包为None的槽位 如果槽位都有物品返回None"""
a = 0
while a < 36:
comp = serverApi.GetEngineCompFactory().CreateItem(idd)
PlayerItem = comp.GetPlayerItem(serverApi.GetMinecraftEnum().ItemPosType.INVENTORY, a)
if PlayerItem == None:
return a
if a >= 35:
return None
a = a +1