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思路不是原创,我只是稍微总结归纳一下_(:з」∠)_
#1 视角判定
execute as @a[limit=1,sort=random,tag=sel1] at @s positioned ~ ~1.6 ~ positioned ^ ^ ^103 as @e[distance=..100] at @s rotated as @a[limit=1,sort=random,tag=sel1] positioned ^ ^ ^1000 facing entity @a[limit=1,sort=random,tag=sel1] eyes positioned ^ ^ ^1000 if entity @s[distance=..1] at @s run particle dust 0.5 1 0.5 1 ~ ~2 ~ 0 0 0 0 1 force
##利用视角选取实体,理论选取范围为锥形,并向外延伸0.5格距离
##与平常的指令相比更简洁一点
*接下层楼* |
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